Schedule

13:30-13:50

The future of JavaScript is coming: accelerated computing, security and portability in the latest standards

JS Containers enable developers to create portable and lightweight applications, WebGPU API accelerates the rendering, and WebAssembly (Wasm) offers powerful capabilities for executing high-performance, low-level code directly in the browser. Join Natalia Venditto on this exciting journey into the future of JavaScript as she explores the importance of these technologies in the fast-paced, ever-changing software development landscape, discusses the opportunities and challenges they present and demonstrates how they can be used to build the next generation of web applications, accelerate your development workflow, build more secure applications, and unlock unprecedented levels of performance.

13:50-14:30

From alt-JS to var-TS - A review and outlook of variant languages in the JS/TS ecosystem

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14:30-15:10

Milestone in open source 3D engine: data-oriented custom rendering pipeline.

What is Render Graph? How does it differ from other game engine technologies? What is its significance for open source games? The two speakers will focus on revealing how Render Graph achieves better scalability, demonstrating the architecture of this method and the benefits it brings to rendering pipeline developers. They will also showcase Cocos' latest research results in graphics rendering, representing Cocos' continuous efforts in pursuing key technological breakthroughs.

15:10-15:50

Thinking and exploring the application framework under the concept of "Internet of Everything". 下载PPT

Application framework is a key infrastructure that connects the operating system with the developer ecosystem and enrich user experience. Among them, development efficiency and running experience are eternal demands, and the industry is also continuously developing and evolving. This topic focuses on mobile application frameworks, sorts out their key development trends, analyzes the underlying technological evolution ideas and current limitations; at the same time, further combines new scenarios and ecosystems of IoT to design and evolve corresponding application frameworks, sharing thoughts, practices, and next steps in this field.

15:50-16:30

Thinking and Practice of Front-end Full-Chain Tracing Based on Otel 下载PPT

Log Service SLS is a cloud-native observability and analysis platform that provides large-scale, low-cost, real-time platform services for data such as logs, metrics, traces, etc. It can comprehensively enhance the digital capabilities of development, operation, management, security and other scenarios. As front-end and back-end system architectures become increasingly complex, monitoring methods for front-end and back-end separation are no longer sufficient to meet business needs. In recent years, the OpenTelemetry standard has developed rapidly with the aim of providing standardized solutions in the field of observability to solve problems related to data models, collection processing and exportation of observation data. This topic mainly introduces how SLS builds an integrated monitoring system for front-end and back-end based on OpenTelemetry: 1. Construction of an integrated front-end and back-end OpenTelemetry protocol, all-end platform probes based on JS: web applications, mini-programs, mini-games, and potential platforms. 2. Construction of tracing services for front-ends and back-ends along with problem diagnosis.

16:30-17:10

Rspack is a high-performance web building tool based on Rust. 下载PPT

Rspack is a high-performance build engine based on Rust, which can interact with the Webpack ecosystem and provide better build performance. When dealing with monolithic applications with complex build configurations, Rspack can provide 5-10 times faster compilation performance improvement. This session will cover: 1. What is Rspack and what problems does it solve? 2. How fast is Rspack and what features does it have? 3. Compatibility with Webpack, how to migrate from Webpack? 4. Architecture design and future of Rspack

17:10-17:50

More than just improving efficiency - the open source journey of the front-end component library HaloE. 下载PPT

The product interface is the first intuitive impression of users on the mobile cloud brand. Mobile Cloud has a huge product system, and in cross-departmental and cross-team collaboration, there must be a set of front-end component libraries suitable for Mobile Cloud's own business. HaloE front-end component library is a set of VUE-based, fully business-covered component libraries that can effectively target the special nature of mobile cloud mobile scenarios, increase design reusability, reduce interaction conflicts, and improve experience; standardized components use unified development languages to reduce front-end development costs and testing costs; using unified components to improve the consistency of the entire public cloud product, enhance user experience, reduce user learning costs while forming a unified brand image and improving product quality. This topic combines some technical innovations and practices such as cloud-native and low-code in the construction process of Mobile Cloud's front-end component library to share with everyone.
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